
State of Play Japan: PlayStation goes all-in
On November 11, 2025, PlayStation surprised the gaming community with a special edition of the State of Play franchise — this time entirely dedicated to games made in Japan and other Asian regions.
The broadcast lasted around 40 minutes and featured a total of 28 new announcements, marking a strategic shift in how Sony presents its content.
This edition signals a deliberate focus: rather than a global overview, the event zoomed in on a specific region, underlining the importance Sony places on the Asian development scene.
What was announced: highlights
The event covered a broad spectrum of content, from remakes to brand-new titles, from hardware updates to regional releases. Notable announcements included:
- A remake of Fatal Frame II: Crimson Butterfly, scheduled for March 2026, on PS4 and PS5.
- A new 2D roguelike, Never Grave: The Witch and The Curse, set to launch in March 2026.
- No Sleep for Kaname Date – From AI: The Somnium Files, arriving in February 2026.
- A digital-only PS5 edition exclusively for the Japanese market, with a lower price and region-locked features.
- A host of indie and niche titles from Asian developers gaining global visibility.
- Several major DLCs and expansions for existing titles, with first focus on Japan and Asia.
These announcements fell into four main categories: remakes, new IPs, region/hardware and content services.
Why this focus matters for Sony
There are several key reasons PlayStation took this route:
- Elevating Asian studios: Many Japanese and Asian developers have historically had limited presence in global showcases — this event changes that.
- Diversifying the PS5 catalogue: Sony bolsters its offering with genres that thrive in Asia – JRPGs, fighting games, narrative adventures – appealing to a broader audience.
- Regional hardware strategy: The Japan-exclusive PS5 model reflects a tailored approach to markets with unique competitive and economic conditions.
- Scale and timing: With many games slated for 2025-26, Sony is signaling a longer horizon and building momentum beyond immediate release cycles.
The message is clear: PlayStation’s vision is global, with strong roots in Asia and an intent to offer a catalogue that reflects that breadth.

What it means for global gamers
For players outside Japan and Asia, the event brings promising implications:
- Greater likelihood of early access to games that previously launched only in Japan.
- Improvements in localization, as the presentation included English subtitles and aimed at a worldwide audience.
- Insight into the PS5 roadmap for 2025-26, enabling players to anticipate upcoming titles.
- Potential impacts on pricing and hardware releases globally, considering region-specific models.
Remaining questions and challenges
Despite its strong showing, the event left some open issues:
- Some titles may remain region-locked or delayed for other territories, which could frustrate some players.
- The hardware strategy focusing on specific regions could create division or confusion among the global user base.
- While many games were shown, the lack of a major Western exclusive might disappoint certain fans expecting blockbuster reveals.
- The quality and longevity of support (DLCs, updates) for these Asia-oriented titles in global markets remains to be seen.
Conclusion
PlayStation’s State of Play Japan represents a bold, strategic shift that places Asian development front and centre for the PS5 ecosystem.
With 28 announcements, new IPs for 2026, regional hardware releases and a clear global vision, Sony is laying the foundation for the next chapter of its console.
For gamers, this means more diversity, earlier access and richer experiences from an expanded globe-spanning catalogue.
The future of PS5’s Asian game line-up has begun to unfold — and it’s one to watch.
